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2025-09-29 17:15

🪓 Barbarian Quick Guide

Core Features

  • Rage

    • Bonus action, lasts 1 min.

    • Damage bonus, advantage on STR checks/saves, resistance to bludgeoning, piercing, slashing.

    • Limited uses (2 at L1, scaling with level). Choose wisely!

  • Reckless Attack

    • Your melee attacks (STR-based) have advantage this turn.

    • All attack rolls against you have advantage until your next turn.

    • Rule of thumb: only worth it when your total attacks ≥ enemy’s total attacks.

    • Avoid vs. enemies with Multiattack or when outnumbered.


🐻 Path of the Totem Warrior

Pick an animal spirit at 3rd, 6th, 14th level.

  • Bear (3rd: Resistance Totem)

    • Resistance to all damage but psychic while raging.

    • Tank option: draw fire, soak damage.

  • Eagle

    • Dash as a bonus action while raging.

    • Disengage-like benefit: enemies have disadvantage on opportunity attacks vs. you.

    • Lv14: Fly up to your movement speed when raging.

  • Wolf

    • Allies have advantage on melee attacks vs. creatures within 5 ft of you (while raging).

    • Lv14: Knock Large or smaller enemies prone when you hit with STR attacks.

    • Great for team synergy.


🪶 Path of the Ancestral Guardian

  • Role: Protector / Defender.

  • Ancestral Protectors (Lv3):

    • First creature you hit on your turn is marked.

    • That creature has disadvantage on attack rolls vs. anyone but you.

    • If it hits someone else anyway, that ally has resistance to the damage.

  • Playstyle:

    • Prioritize tagging high-threat enemies to shield allies.

⚡ Other Subclasses (Highlights)

  • Zealot (damage-focused, divine flavor)

    • Extra radiant/necrotic damage.

    • Easy to revive (cheap resurrection).

  • Storm Herald (elemental auras while raging).

  • Battlerager (spiked armor grappler; dwarf-only by default).

  • Beast (grow natural weapons, mutate while raging).

  • Wild Magic (chaotic effects when raging).

references: live to tell the tale