2025-10-03 14:39
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⛪ Cleric
Clerics are prototypical supporters and divine spellcasters who heal allies, control the battlefield, and enhance combat effectiveness.
✝️ Channel Divinity
Uses:
1 per short/long rest if level < 6
2 per short/long rest if level ≥ 6
Versatility: powers vary by domain
🧟 Turn Undead
Acts like a 1-minute fear effect on undead enemies
Effect ends if the enemy takes damage
Tactical use: can drive undead into a room and trap them
❤️ Life Domain Clerics
Preserve Life: heal a substantial amount but cannot raise HP above half of max
Best for: frontline support and sustained healing
☀️ Radiance of the Dawn
AoE spell: 30 ft radius
Effective against: >6 weak enemies
🐾 Charm Animals
AoE charm effect on animals
Each creature rolls individually to resist
⚡ More Channel Divinity Options
🛡️ Self-Defense / Enchanting
- Invoke Duplicity: create a mirror image to distract enemies
🗡️ Attack Enhancers
Guided Strike: add +10 to a weapon attack
Destructive Wrath: maximize damage from a divine attack
Path to the Grave: make an enemy vulnerable to the next attack
🧠 Misc / Exploration
Knowledge of the Ages: gain proficiency in any skill for 10 minutes; can escape grapples
Artisan’s Blessing: craft simple items quickly
🌟 Divine Intervention
Cooldown: 7 days
Effect: request direct aid from your deity
🩹 Blessed Healer
- Combat healing: heals target + yourself
💥 Improved Flare
- Forces disadvantage on enemy attacks against allies
⚔️ War God’s Blessing
- Add +10 to an ally's attack roll
☠️ Death’s Door
- Converts enemy critical hits → normal hits
references: live to tell the tale