Skip to content

2025-09-26 14:48

๐Ÿง™ Wizard: Staying Alive & Supporting Effectively (5e) โ€‹

Core principle: Wizards are fragile (โš”๏ธ low AC, โค๏ธ low HP). They thrive with distance, cover, and allies creating space.


๐Ÿ›ก๏ธ Defensive Tools (Wards & Protection) โ€‹

  • Arcane Ward (Abjurer feature)
    ๐ŸŒ€ Creates a magical shield that absorbs damage.
    ๐Ÿ”‹ Gets stronger as you cast abjuration spells.

  • Projected Ward (Abjurer, lvl 6)
    ๐Ÿคฒ Use your Arcane Ward to protect an ally within 30 ft.


๐Ÿƒ Escape Tools โ€‹

  • Benign Transposition (Conjurer, lvl 6)
    โœจ Teleport to a visible space or swap places with an ally.
    โณ Uses your action.

  • Portent (Diviner, lvl 2)
    ๐ŸŽฒ Roll two d20s at dawn and replace any roll with them.
    ๐Ÿ’ฅ Game-changing for saves, attacks, or enemy rolls.


๐Ÿ“š Subclass Abilities โ€‹

๐Ÿ”ฎ Divination โ€‹

  • Expert Divination (lvl 6): โ™ป๏ธ Regain a lower-level slot when casting divination spells.

๐Ÿง  Enchantment โ€‹

  • Hypnotic Gaze (lvl 2): ๐Ÿ‘๏ธ Incapacitate a nearby enemy (30 ft).

  • Instinctive Charm (lvl 6): โ†ฉ๏ธ Redirect an attack against you onto another creature.

๐Ÿ’ฅ Evocation โ€‹

  • Sculpt Spells (lvl 2): ๐Ÿ›‘ Allies avoid your AoE damage.

  • Potent Cantrip (lvl 6): โšก Cantrips still hurt on a successful save.

๐ŸŽญ Illusion โ€‹

  • Improved Minor Illusion (lvl 2): ๐Ÿ”Š Combine sound + image. Great for trickery.

  • Illusory Self (lvl 10): ๐Ÿชž Auto-miss once per short rest.

  • Illusory Reality (lvl 14): ๐Ÿ—๏ธ Make one illusion real for 1 min.

โš—๏ธ Transmutation โ€‹

  • Transmuterโ€™s Stone (lvl 6): ๐Ÿ’Ž Buff self or ally with:
    ๐ŸŒ‘ Darkvision | ๐Ÿ›ก๏ธ Resistance | ๐Ÿƒ Speed | ๐Ÿ’ช CON saves.

โš”๏ธ War Magic โ€‹

  • Arcane Deflection (lvl 2): ๐Ÿ›ก๏ธ +4 AC or +2 save (reaction).

  • Power Surge (lvl 2+): ๐ŸŒฉ๏ธ Bonus force damage after dispelling/countering.

  • Durable Magic (lvl 10): ๐Ÿ”’ +2 AC & saves while concentrating.


โฑ๏ธ Bonus Action & Reaction Spells โ€‹

  • Shield (reaction): ๐Ÿ›ก๏ธ +5 AC until your next turn. Lifesaver.

  • Counterspell (reaction): โŒ Interrupt enemy casting.

  • Misty Step (bonus): ๐ŸŒซ๏ธ Teleport 30 ft.

  • Feather Fall (reaction): ๐Ÿชฝ Stop falling damage for up to 5 creatures.

  • Expeditious Retreat (bonus, conc.): ๐Ÿƒ Bonus action Dash every turn.


๐Ÿ”ฅ Strong Spell Combos โ€‹

  • AoE Blasters: ๐Ÿ’ฃ Fireball, โšก Lightning Bolt, ๐Ÿ”ฅ Scorching Ray, ๐ŸŒˆ Chromatic Orb.

  • Control Staples:
    ๐Ÿข Slow โ€” cripples up to 6 creatures.
    โšก Haste โ€” supercharges an ally (extra attack, speed, +2 AC).


๐Ÿ‘ฅ Party Tips (How Your Team Can Help) โ€‹

  • Barbarian / Monk: ๐Ÿช– Stay between wizard and melee threats.

  • Ranger: ๐ŸŽฏ Provide covering fire; focus enemies pressuring wizard.

  • Warlock (Archfey): ๐ŸŒŒ Use Misty Escape & control to peel enemies off wizard.

  • Allies in General: ๐Ÿ›‘ Ready actions to intercept rushers.


๐Ÿ‘‰ 80/20 takeaway:
๐Ÿช„ Wizard survives on Shield, Counterspell, Misty Step, and cover.
๐Ÿ›ก๏ธ Party keeps enemies away so wizard can safely blast/control.
๐Ÿ“– Subclass features = extra survival tricks, but positioning + teamwork matter most.

references: live to tell the tale