2025-09-26 14:48
๐ง Wizard: Staying Alive & Supporting Effectively (5e) โ
Core principle: Wizards are fragile (โ๏ธ low AC, โค๏ธ low HP). They thrive with distance, cover, and allies creating space.
๐ก๏ธ Defensive Tools (Wards & Protection) โ
Arcane Ward (Abjurer feature)
๐ Creates a magical shield that absorbs damage.
๐ Gets stronger as you cast abjuration spells.Projected Ward (Abjurer, lvl 6)
๐คฒ Use your Arcane Ward to protect an ally within 30 ft.
๐ Escape Tools โ
Benign Transposition (Conjurer, lvl 6)
โจ Teleport to a visible space or swap places with an ally.
โณ Uses your action.Portent (Diviner, lvl 2)
๐ฒ Roll two d20s at dawn and replace any roll with them.
๐ฅ Game-changing for saves, attacks, or enemy rolls.
๐ Subclass Abilities โ
๐ฎ Divination โ
- Expert Divination (lvl 6): โป๏ธ Regain a lower-level slot when casting divination spells.
๐ง Enchantment โ
Hypnotic Gaze (lvl 2): ๐๏ธ Incapacitate a nearby enemy (30 ft).
Instinctive Charm (lvl 6): โฉ๏ธ Redirect an attack against you onto another creature.
๐ฅ Evocation โ
Sculpt Spells (lvl 2): ๐ Allies avoid your AoE damage.
Potent Cantrip (lvl 6): โก Cantrips still hurt on a successful save.
๐ญ Illusion โ
Improved Minor Illusion (lvl 2): ๐ Combine sound + image. Great for trickery.
Illusory Self (lvl 10): ๐ช Auto-miss once per short rest.
Illusory Reality (lvl 14): ๐๏ธ Make one illusion real for 1 min.
โ๏ธ Transmutation โ
- Transmuterโs Stone (lvl 6): ๐ Buff self or ally with:
๐ Darkvision | ๐ก๏ธ Resistance | ๐ Speed | ๐ช CON saves.
โ๏ธ War Magic โ
Arcane Deflection (lvl 2): ๐ก๏ธ +4 AC or +2 save (reaction).
Power Surge (lvl 2+): ๐ฉ๏ธ Bonus force damage after dispelling/countering.
Durable Magic (lvl 10): ๐ +2 AC & saves while concentrating.
โฑ๏ธ Bonus Action & Reaction Spells โ
Shield (reaction): ๐ก๏ธ +5 AC until your next turn. Lifesaver.
Counterspell (reaction): โ Interrupt enemy casting.
Misty Step (bonus): ๐ซ๏ธ Teleport 30 ft.
Feather Fall (reaction): ๐ชฝ Stop falling damage for up to 5 creatures.
Expeditious Retreat (bonus, conc.): ๐ Bonus action Dash every turn.
๐ฅ Strong Spell Combos โ
AoE Blasters: ๐ฃ Fireball, โก Lightning Bolt, ๐ฅ Scorching Ray, ๐ Chromatic Orb.
Control Staples:
๐ข Slow โ cripples up to 6 creatures.
โก Haste โ supercharges an ally (extra attack, speed, +2 AC).
๐ฅ Party Tips (How Your Team Can Help) โ
Barbarian / Monk: ๐ช Stay between wizard and melee threats.
Ranger: ๐ฏ Provide covering fire; focus enemies pressuring wizard.
Warlock (Archfey): ๐ Use Misty Escape & control to peel enemies off wizard.
Allies in General: ๐ Ready actions to intercept rushers.
๐ 80/20 takeaway:
๐ช Wizard survives on Shield, Counterspell, Misty Step, and cover.
๐ก๏ธ Party keeps enemies away so wizard can safely blast/control.
๐ Subclass features = extra survival tricks, but positioning + teamwork matter most.
references: live to tell the tale