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🏅 Feats

Definition:
Feats are optional character upgrades that grant special bonuses or new abilities beyond Ability Score Improvements (ASIs).

💡 Notes:

  • Feats can enhance specialization or broaden versatility.

  • Some multiclass builds depend on key feats for synergy (Polearm Master, War Caster, Sharpshooter, etc.).

  • Always check with your DM to see if feats are allowed in your campaign.


⚔️ Common Feats

⚡ Alert

  • +5 bonus to initiative — act earlier in combat.

  • You can’t be surprised while conscious.

  • Hidden attackers don’t gain advantage against you.


🐎 Charger

  • After you Dash, make a melee attack or shove as a bonus action.

  • On a hit, deal +5 damage, or shove a creature 10 ft away.

  • Great for melee characters who like to close the gap quickly or protect allies.


🗡️ Defensive Duelist

  • When wielding a finesse weapon, use your reaction to add your proficiency bonus to your AC against one melee attack that would hit you.

  • 🧠 Why know your AC? Because timing is key — you should know whether using your reaction will make the attack miss.


🤼 Grappler

  • Gain advantage on attack rolls against creatures you’re grappling.

  • Can restrain both yourself and the target — but this gives attackers advantage against you.

  • Works best when combined with Danger Sense, Haste, or grapple-focused builds to offset disadvantages.


⚔️ Great Weapon Master

  • Before you attack with a heavy melee weapon, you can take –5 to hit for +10 damage.

  • When you crit or reduce a creature to 0 HP, you can make one bonus attack.

  • Worth it when your attack bonus is high or enemy AC is low — typically when your hit chance is 65% or better.


💉 Healer

  • Use a Healer’s Kit to restore 1d6 + 4 + target’s hit dice HP once per rest.

  • Excellent for parties without dedicated healers — comparable to a low-level Cure Wounds spell.

  • Also improves the efficiency of short rests when healing party members.


🍀 Lucky

  • Gain 3 Luck Points per long rest.

  • Spend 1 point to reroll any attack, ability check, or saving throw — or to make an enemy reroll theirs.

  • Can turn the tide of crucial rolls (especially on disadvantage or near-miss rolls).

  • A universal top-tier feat for any class.


🧙 Mage Slayer

  • When a creature casts a spell within 5 ft of you, you can make a reaction attack.

  • Targets you hit have disadvantage on Concentration checks.

  • You also gain advantage on saving throws against spells cast by creatures within 5 ft.

  • Perfect for martial anti-caster builds.


🏃 Mobile

  • +10 ft to your movement speed.

  • When you make a melee attack, the target can’t make opportunity attacks against you that turn.

  • Ignore difficult terrain when you Dash.

  • Great for hit-and-run tactics or skirmishers who outmaneuver slower foes.


🪓 Polearm Master

  • When a creature enters your reach, you can make an opportunity attack.

  • Use a bonus action to attack with the weapon’s opposite end (1d4 damage).

  • Pairs well with Sentinel for strong battlefield control.


💥 Savage Attacker

  • Once per turn, reroll your weapon’s damage dice and choose which result to use.

  • Ideal for consistent damage output, especially on high-damage, few-attack builds (like Barbarians).


🛡️ Sentinel

  • When you hit a creature with an opportunity attack, their speed becomes 0.

  • You can attack a creature within 5 ft that attacks someone else.

  • Creatures provoke opportunity attacks even when they Disengage.

  • Combine with Polearm Master for a powerful lockdown combo.


🎯 Sharpshooter

  • Ignore half and three-quarters cover.

  • Attacking at long range doesn’t impose disadvantage.

  • Take –5 to hit for +10 damage (similar to Great Weapon Master).

  • Essential for ranged damage builds.


🛡️ Shield Master

  • Add your shield’s AC bonus to Dexterity saves against effects targeting only you.

  • Use a bonus action to shove a creature (knock prone or push back).

  • Great for frontline tanks who rely on control and positioning.


🕵️ Skulker

  • You can hide in dim light or light obscurement (fog, darkness, foliage).

  • Missing with a ranged attack while hidden doesn’t reveal you.

  • Excellent for stealth-focused rogues or ranged ambushers.


🍺 Tavern Brawler

  • Increase STR or CON by 1.

  • You’re proficient with improvised weapons and can grapple as a bonus action after hitting with one.

  • Grappled creatures’ speed becomes 0, preventing escape or retreat.

  • Great for brawlers, monks, or improvised-weapon fighters.