👁️ Blinded
Can’t see
Attack rolls against you have advantage ⚔️
Your attack rolls have disadvantage ❌
😍 Charmed
Can’t attack charmer or target them with harmful abilities ❤️
Charmer has advantage on social checks against you 💬
👂 Deafened
Can’t hear 🔇
Automatically fail any check that requires hearing ❌
😱 Frightened
Disadvantage on ability checks and attack rolls while source of fear is in sight 👀
Can’t willingly move closer to source of fear 🚫
🤼 Grappled
Speed becomes 0 🛑
Ends if grappler is incapacitated or you’re moved away 💨
🛑 Incapacitated
- Can’t take actions or reactions ❌
🕵️ Invisible
Can’t be seen 👻 (heavily obscured)
Attack rolls against you have disadvantage ❌
Your attacks have advantage ⚡
❄️ Paralyzed
Incapacitated, can’t move or speak ❌
Attacks against you have advantage ⚔️
Any hit within 5 ft is an automatic critical hit 💥
🪨 Petrified
Transformed into stone 🪨
Incapacitated, can’t move or speak, unaware of surroundings ❌
Resistant to all damage; immune to poison and disease 🛡️
☠️ Poisoned
- Disadvantage on attack rolls and ability checks ❌
🪑 Prone
Only movement = crawl (½ speed) 🐢
Attacks within 5 ft against you have advantage ⚔️
Other attacks against you have disadvantage ❌
⛓️ Restrained
Speed = 0 🛑
Attack rolls against you have advantage ⚔️
Your attack rolls have disadvantage ❌
🤯 Stunned
Incapacitated ❌
Can’t move, can only speak falteringly 😶
Attacks against you have advantage ⚔️
🛌 Unconscious
Incapacitated, can’t move or speak, unaware of surroundings ❌
Drop whatever you’re holding, fall prone 🪑
Attacks against you have advantage ⚔️
Any hit within 5 ft is an automatic critical hit 💥
💤 Exhaustion
Comes in levels that stack 🔢
Each level adds penalties (disadvantage on rolls → slower speed → worsens saves → eventually death ⚰️)
Rule of thumb: Never let it go above 2 ⚠️
Each long rest removes 1 level 🌙