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Cover & Vision πŸ›‘οΈπŸ‘€ ​


πŸ›‘οΈ What Is Cover? ​

Cover represents physical obstacles that make it harder for enemies to hit you.

  • Walls, trees, pillars, or even other creatures can provide cover.

  • Cover grants bonuses to AC and Dexterity saving throws, depending on its type.

Types of Cover:

  • Half Cover: +2 AC / +2 Dexterity save (e.g., low wall, table).

  • Three-Quarters Cover: +5 AC / +5 Dexterity save (e.g., large rock, thick barricade).

  • Total Cover: Cannot be targeted directly by attacks or spells (e.g., behind a solid wall).

Example:

  • A Ranger hides behind a stone pillar (half cover) β€” arrows have a harder time hitting them. 🏹

πŸ‘€ How Vision Works ​

Line of sight and visibility matter in D&D. You must be able to see your target to:

  • Make a ranged or melee attack

  • Target with most spells

  • Identify creatures or traps

Key vision rules:

  • Light & Darkness: Bright light lets you see normally; dim light imposes disadvantage on perception checks.

  • Obscured Areas: Fog, smoke, or magical darkness can block vision.

  • Invisible Creatures: Cannot be seen without special abilities or spells.

Example:

  • A Wizard in dim candlelight tries to hit a goblin across the room.

  • Their attack is at disadvantage due to low visibility. 🌫️


βš”οΈ Combining Cover & Vision Tactically ​

  • Use cover to reduce incoming damage while maintaining line of sight for attacks.

  • Archers, casters, and ranged fighters benefit most from positioning behind obstacles.

  • Flanking and high-ground positions can give advantage on attacks while enemies struggle to hit you.

Example:

  • Fighter stands behind a low wall (half cover) but peeks out to strike a foe.

  • The enemy attacks at -2 to hit (thanks to cover), but the Fighter can still attack normally.


πŸ’‘ Tips for Smart Use ​

  • Move smartly: Always keep some form of cover between you and enemies.

  • Check sightlines: Ensure you can still see your target before committing.

  • Use allies as cover: Positioning can make the party harder to hit.

  • Beware obstacles: Total cover can block your attacks too β€” balance protection with offense.