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2025-09-17 16:41

🎯 Ready, Hide, and Search Actions (D&D 5e)

⚔️ The Ready Action

Definition:
The Ready action lets you prepare to take an action or move when a specific trigger happens. You declare:
1️⃣ What action you’ll take (or movement you’ll use).
2️⃣ What condition will trigger it.

Key Rules:

  • ⏱️ Uses your reaction when the trigger occurs.

  • ✨ If you ready a spell, you cast it and hold concentration until the trigger. If it doesn’t trigger before your next turn → spell fizzles (slot lost).

  • 🗺️ Action happens from your current position. You don’t get to “pop out of cover” unless you specifically readied movement.

  • 🏃 You can ready movement (e.g., “I’ll move when the ogre comes closer”).

Strategic Notes:

  • ⚔️ Martial classes with Extra Attack usually gain more value attacking immediately rather than waiting.

  • 🛡️ Readying Dodge or Disengage is rarely efficient.

  • 🎭 Best for timed tactics (ambushes, interrupting spells, coordinating with allies).


👀 Concealment States

  1. 👤 Seen – Enemies know where you are.

  2. 🕶️ Unseen – They don’t know your exact location.

  3. 🕵️ Hidden – They don’t know you’re there or where you are.


🕶️ Hide Action

When you take the Hide action:

  • 🎲 Roll Dex (Stealth) vs. enemy Passive Perception (or active Perception if searching).

  • ✅ Success → you’re hidden (unseen + unheard).

  • 🎯 Attacks from hidden give advantage.

Rules to Remember:

  • 🚫 You can’t hide in plain sight. Cover, darkness, or distraction required.

  • 💥 Attacking usually reveals you (unless you have features like Skulker).

  • 👥 Groups can attempt group stealth. Pass without Trace boosts the whole party.


😲 Surprise

  • Hidden when combat starts + enemy unaware → you may surprise them.

  • 😱 Surprised creatures can’t move, act, or react on their first turn.

  • 🧭 Being hidden ≠ automatic surprise. DM decides based on awareness.


🔍 Search Action

  • Spend your action to Search.

  • DM calls for Wis (Perception) or Int (Investigation) check.

  • 📡 Use to locate hidden enemies (your check vs. their Stealth).

Tactical Note:

  • 🗣️ If you find a hidden enemy pre-combat, you can alert allies (verbally or with signals) → gives your party the upper hand.