⚔️ Paladin
Role: 🛡️ Frontliner / Support
You excel at protecting allies, controlling the battlefield, and punishing enemies with divine power.
🧭 Combat Strategy
- Position yourself between enemies and allies — your value lies in keeping others safe.
- Use spells and auras to control fights and maintain advantage.
- Think tactically: you don’t have many spell slots, so choose the right moment to turn the tide.
✝️ Channel Divinity
(Uses refresh on a Short or Long Rest)
🌀 Typically safe to use once per encounter.
🛡️ Oath of Devotion
- Sacred Weapon: Add CHA bonus to attack rolls for 1 minute (requires action).
- Turn the Unholy: Turn fiends and undead within 30 ft.
🌿 Oath of the Ancients
- Nature’s Wrath: Use vines to restrain a creature (STR or DEX save).
- Turn the Faithless: Turn fey and fiends within 30 ft.
⚔️ Oath of Vengeance
- Abjure Enemy: Frighten one enemy; speed = 0 if fiend or undead.
- Vow of Enmity: Bonus action — gain advantage on attack rolls vs one enemy for 1 minute.
🏰 Oath of Conquest
- Conquering Presence: Frighten creatures of your choice within 30 ft.
- Guided Strike: +10 to a single attack roll (after you see the roll).
🕊️ Oath of Redemption
- Emissary of Peace: +5 to Persuasion checks for 10 minutes.
- Rebuke the Violent: Reaction — deal radiant damage equal to damage dealt to an ally (WIS save halves).
✨ Spellcasting
- Spell slots refresh on a Long Rest.
- Prepare a number of spells each day = CHA modifier + half your Paladin level.
- Choose carefully — too many options can cause decision fatigue.
💥 Bonus Action Smite Spells
(Most require Concentration)
Prepare at least one or two at all times.
Recommended early-level picks:
- ⚡ Thunderous Smite: Knock a creature prone and push it away.
- 😱 Wrathful Smite: Frighten target on hit.
- 🔥 Searing Smite: Add fire damage over time.
- 💎 Branding Smite: Reveals invisible foes and adds radiant damage.
Remember:
💫 Smite spells ≠ Divine Smite.
- Divine Smite (no concentration) uses spell slots after hitting.
- Smite spells (require concentration) trigger on your next hit.
🌈 Auras (Level 6+)
- Aura of Protection (Lvl 6):
Allies within 10 ft add your CHA mod to saving throws. - Aura of Courage (Lvl 10):
You and allies within 10 ft can’t be frightened. - Aura Range Scales:
- 10 ft → 30 ft at Level 18
🧍♂️ Allies must stay near you to benefit from your auras.
- 10 ft → 30 ft at Level 18
⚙️ Quick Tips
- 💎 Lay on Hands: Always keep a few HP in reserve to revive downed allies.
- 🔥 Divine Smite: Save higher spell slots for big crits or boss fights.
- 🛡️ Defense Style is great for tanking; Dueling Style boosts damage when using a shield.
- ☀️ Channel Divinity + Smite combo can one-shot many foes early on.
- 📿 Your Charisma fuels both your magic and leadership — invest in it!