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2025-09-16 16:56

Player Composition and Positioning

⚖️ Balanced Party Structure

A well-rounded group should ideally include:

  • 🛡️ Front-liners (2): Fighters, Barbarians, Paladins — hold the line, absorb hits, and protect allies.

  • 🎯 Ranged Damage (1+): Skirmishers (Rogue), marksmen (Ranger), or spell slingers (Wizard, Sorcerer, Warlock).

  • 🎵 Support / Utility (1+): Cleric, Bard, or Druid to heal, buff, and control the battlefield.

⚔️ The goal: balance offensive flexibility with defensive staying power.


📏 General Rules of Thumb

  • ❤️ Constitution & Survivability: At least half the party should lean on Constitution (HP, concentration, frontline tanking).

  • 🪄 Early-Level Crowd Control: Low-level spells that swing encounters:

    • 🌱 Entangle (Druid): Restrains groups, shuts down movement.

    • 🌧️ Hail of Thorns (Ranger): Spreads damage at range.

    • 😴 Sleep (Wizard, Sorcerer, Bard): Devastating against low-HP mobs.


🗺️ Combat Movement & Positioning

  • ↔️ Spacing: Stay 10 ft (2 squares) apart to avoid AoE blasts (fireball, breath, etc.).

  • 🛡️ Front-liners: Anchor the middle, blocking enemy advance.

  • 🚶 Movement Through Allies:

    • Counts as difficult terrain (double movement).

    • You cannot end your turn in an ally’s space.

🎯 Positioning Strategy

  • In Combat:

    • 🪓 Tanks → front line.

    • 🎯 Ranged & casters → maintain line of sight, use cover.

    • 🗡️ Skirmishers → flank for mobility + opportunistic strikes.

  • Out of Combat (Marching Order):

    • 🚨 Front: Durable + high Perception/Darkvision (trap spotting).

    • 🎓 Middle: Squishy casters and ranged.

    • 🐾 Back: A secondary durable/mobile ally to guard rear.


🐾 Scouting

  • Scouts should go ahead alone or with light backup.

  • Ideal traits:

    • 👀 Darkvision (no torches to give you away).

    • 🕶️ Stealth proficiency (to remain undetected).

    • 🏃 High mobility (Rogue, Monk, Ranger).


🧱 Cover Rules

Cover grants bonuses to AC and Dex saves vs. attacks that pass through it:

  • 🪨 Half Cover: +2 AC & Dex saves.

  • 🛡️ Three-Quarters Cover: +5 AC & Dex saves.

  • 🚫 Total Cover: Cannot be targeted directly.

👥 Using Allies as Cover

  • Allies provide half cover if directly between you and the attacker.

  • 📐 Rule of thumb: if a line from attacker → you passes through ally → you have half cover.

  • 🎵 Best for protecting fragile allies (Clerics, Bards, Wizards).